Storage keys are going into testing as of today with the increased tier aspect of the code now completed. Over the next few days, I will be doing a complete walk-through of the keys to ensure they work from start to finish. I am looking at adding a few features to a few different keys where it applies like for example when they reach a certain tier where the the ingot key will accept ore in addition to ingots. I just had the idea and need to research it a little but this will have no delay in releasing the current form of the keys are they stand now.
Keys: Most keys will be craftable (All as of right now, just leaving myself some wiggle room just in case). The key storage amount starts low but with a little gold, the storage amount can be increased. Current Keys: Board, Ingots, Leather and Reagents
Once we get some testing done I will be introducing more keys. I also should note while a master key of sorts has not been coded at this time the overall system has been created in such a way that it should be possible in the future.
My plan for next week, wrap up complete testing of the keys, if this does not take to long which I do not see that happening I will move into some Pet Vessel clean up code and then some plant code that needs some work.
- Base Resource Key Updated: Small tweaks and tracking information
- Increase Key Added: Code and gump to handle how keys will be increased